DERICK ROUGEAU
www.linkedin.com/in/derick-rougeau-8373b485
SUMMARY
An accomplished and highly creative multimedia art designer with extensive experience in the areas of design, video game development, interactive media, and audio/video production. Established capabilities in 3D asset production, illustration, silkscreen design, prepress, web development, motion graphics, videography, and video editing. Utilizes conventional and digital methods of design and production in development of art asset creations. A technically proficient and industrious top performer who produces valuable and innovative solutions for challenging design projects.
Everi Holdings, Reno, NV
Video Graphics Designer level 3, June 2021 – Present
My responsibilities are to conceptualize and produce all graphics and animations for video slots and mechanical reels game titles. Also help with art departmental processes and documentation. I mentored junior artists and helped with multiple games in a support role, mostly in After Effects animations and particle effects. I have consistently delivered timely assets with positive results.
INTERNATIONAL GAME TECHNOLOGY PLC, Reno, Nevada
Lead Artist, Designer Level 4, 2011-2020
- Conceptualized, coordinated, and produced graphics and animations for video slot games product lines.
- Delegated and managed tasks to junior artists and other disciplines, such as 3D art team.
- Coordinated with game designers and mathematicians, technical artists, engineers, sound designers, project managers, and producers while working daily in Unity, Perforce, and Jira. Coordinated through daily project scrums.
- Work with MegaJackpots licensed products for world’s top movies, musicians, and TV show franchises, creating overall look, feel, and playability of game as well as generating over 75% of visuals and animations.
Video Graphics Designer, Level 3, 2007-2011
- Conceptualized and produced most of the graphics and animations for video slot games product lines assigned.
- Trained and led junior artist to help with game development.
- Conceived new and exciting game play ideas while using latest tool in gaming industry, with required minimum of four games per year to produce.
ADDITIONAL EXPERIENCE
Video Graphics Designer, Level 2, 2005-2007. Assisted to produce Class II bingo interface designs and animations for IGT’s game library. Designed and created several progressive animated meter displays, as well as 2D and 3D animated video presentations for future product design and development, video editing and presentations, logo and icon designs, conversions of physical signage to digital signage with animations, pay table/help layout, and assorted posters. Collaborated with marketing’s video department to help create animated intros and supplements for several video presentations.
Video Graphics Designer, Level 1, 2002-2005. Worked with IGT’s video marketing department to produce slots and video slots product videos for sales, premiering newest games and features to gaming industry. Created entire process, including setting up lighting, shooting machines and gameplay, capturing DV footage into Avid Xpress Pro, and editing with music and voice-over. Utilized motion graphics, design, 3D modeling, and animation for corporate videos as well as game videos.
SRSWOWCAST.COM, INC., Santa Ana, California, Art Director, 2000-2001. Created website to showcase SRS Labs technologies and generate original streaming content for Internet. Managed architecture and development of site; supervised development of site layout, graphics, HTML, and Flash; and supported all original SRSWOWcast weekly shows. Produced audio and video workstations and generated marketing and promotional materials.
VGT WORLDWIDE, LLC, Costa Mesa, California, Art Director, 1999-2000. Created and developed new packaging, brochures, marketing, and sales materials. Redesigned VGT website to significantly improve company’s Internet presence. Produced T-shirt designs, new product design, and product development, which aided in bringing in new source of income as well as branding VGT.
G-VOX ENTERTAINMENT, Huntington Beach, California, Art Director, 1997-1998. Managed total effort for title development, including illustration, design, interface design, product functionality, After Effects, Media 100, blue screen work, audio/MIDI engineering, 2D and 3D animation, and special effects. Teamed with sales and marketing in developing powerful corporate image through pre-press and web development, resulting in new method of teaching music to high school and college students, as well as worldwide commercial consumers.
GRAPHIX ZONE, Irvine, California, Multimedia Artist, Art Director, 1994-1997. Created CD-ROM titles, including “Herbie Hancock Presents Living Jazz,” “Under the Covers,” “ExpressNet Suite,” “SmartNet Singles,” and “The Doors to be Ported for DVD,” utilizing Macintosh and Windows NT with variety of software packages. Worked with interface design, illustration, 3D modeling, custom texture mapping, and animation in 2D and 3D. Teamed with development group and proposed subdivision of Graphix Zone called Danger Zone, approved to create original titles outside norm of mainstream title development.
ALLURE LABS, INCORPORATED, Irvine, California, Art Director, Production Manager, 1992-1994. Managed all design and production of corporate identity and printing and packaging of private label hair care products manufactured by company. Redesigned all marketing materials and magazine advertisements. Reorganized and managed production process to include all Macintosh network communications and organized desktop publishing workstations to improve production and communication.
LORDEL ADVERTISING, INCORPORATED, Irvine, California, Graphic Illustrator, 1990-1992. Designed and managed all production of print media items, corporate identity, illustrations, and silk screen design. MR. T-SHIRT, INCORPORATED, Monrovia, California, Silk Screen Designer, Graphic Illustrator, 1988-1990. Created, designed, and illustrated over 100 silk screen designs for T-shirts, hats, cups, and other items. Worked with clients’ concepts and generated direction, from drafts to final separations.
SKILL SETS
Software: Adobe Creative Cloud applications, such as Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe Premiere, etc., Unity, Perforce, Alienbrain, Atlassian Jira, Microsoft Office, Avid Xpress Pro, Dreamweaver, Maya, 3D Max, Particle Illusion, Painter, Poser, Digital Performer, SoundEdit 16, Pro Tools, and Sound Designer.
Hardware: Macintosh computers, Windows PCs, Wacom tablets, desktop scanners and associated peripherals, and other output devices related to desktop publication and multimedia. Avid Xpress Pro, Media 100, digital video decks, digital cameras, video cameras, and lighting.
Production: Detailed knowledge of Unity game development, web development, streaming media, printing, photography, video, MIDI sequencing, audio engineering, animation, visual effects, video and audio capture, many forms of traditional illustration, silk screening, and mechanical techniques.