Lead Artist on the development of “Phantom of the Opera” video slots. Responsibilities were to design the look and feel around a math model, and create an interesting game play experience. I art directed the 3d team and composited their assets into the games presentation. All Photoshop, Illustrator and After Effects work was produced by me. Worked with movie clips to enhance the users experience. The gold stage facade around the machine was a complex composite of photographs taken from the stage in the movie. Also created the sign package for this product. This was developed on a “Multi Layered Display” or MLD, which entails a complex masking and layering development process.